#pragma once
#include "..\SGD Wrappers\SGD_Message.h"

class SpawnDoor;

class CreateEliteGuardMessage : public SGD::Message
{
public:
	CreateEliteGuardMessage(SpawnDoor* owner);
	virtual ~CreateEliteGuardMessage();

	SpawnDoor* GetOwner(void) const { return m_pOwner; }


private:
	SpawnDoor* m_pOwner = nullptr;

};

